

As soon as that much time has elapsed, the group will be at the target destination and will stop moving, unless there is another move trigger. The move time controls how long it will take to complete the movement. Some are easy to understand, such as “bounce”, but others are not as straightforward and if used creatively can achieve special effects (for example, the sine easing allows circular motion of objects). The easing controls the distribution of movement across time. If enough objects are in the group and are used correctly, it can make it seem like the player is moving backwards through the level. Applying two locking to player X's will make the objects move twice the speed of the player. It will look like the object is moving at the same speed of the player, or is just not moving at all depending on how much of the level the player see. The "Lock to Player X/Y" checkboxes will ignore the number inputted above them and will instead move the group perfectly to any move the player makes. The slider allows movement from -100 to 100, but the actual range is -9999 to 99999, as the player can input 5-digit integers outside that range.The player can put a number in for both X and Y to make it move diagonally.



Move triggers are triggers that move certain groups of objects around in a level.
